CDPR never released proper modding tools for tw3, so any changes to models have to be done in blender, changes to textures with GIMP or Photoshop etcĢ. You can of course do it manually - unpacking, sorting, repacking - with your favorite modding tool (Wkit is the best), but it gives no advantage over mod merger.Ĭool, yeah if you want to pick-and-choose assets from different mods you must do as Juan said.ġ. In this case you will have to unpack both mods, sort out the files manually, and repack the mods (now in one bundle) again.Īgain, this is most easily done with WKit, because it has a folder structure and the “add files from other mod” option. The only case this does not work is when you want different aspects of *both* mods, so that you can’t give (absolute) priority for one. You can of course do it manually - unpacking, sorting, repacking - with your favourite modding tool (Wkit is the best), but it gives no advantage over mod merger. The program has a “conflicts” section that shows you exactly what files are conflicting, i.e. Merging mods this way (giving precedence to what) can most easily be done in mod merger. Two (texture, model) mods only (really) conflict if they actually edit the same file, Triss hair for example.Ĭonflicting mods can be “merged” but you will have to choose what mod gets to override what.
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